H1 To Hunt down Orcus ( not a whale )

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1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

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5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Episode 1 - Winterhaven
Kobolds.. Those little f***ers...

(Starring: Shanair, Exile and Aelar]

 

Party met in a tavern. The others were talking loudly about going to a mission to Winterhaven where there is reports about Cult of OrcusShanair Amakiir overheard them and wanted to tag along. On the way to the village they run into a pack of kobolds and beat them, just barely. Exile ties one kobold to tree and hangs a warning sign around its neck.

They ask Salvana Wrafton, the Inn keeper of Wrafton's Inn if she has seen Douven Staul who has been reported missing by his wife. He had been seen in the tavern couple of days ago and had some business with fellow named Eilian the Old. Douven hasn't been seen after that meeting.

Eilian had given Douven directions to Old Dragon's grave south of the village. Haven't seen him since. Eilian gives the directions to the party.

The party decides to handle the kobold problem for Lord Padraig. Exile convinces the guards to let them in. Lord Padraig promises to pay the party 120 gp.

They return to the inn before leaving. Unfortunately  Exile's curse kicks ass and he stumbles out covered in his own feces.

Party leaves the town to confront the kobolds. The fight is bloody and Shanair is knocked out at one point. Shanair survives, but just barely.  

Loot:

  • 5gp 23sp
  • obsidian dragon figure, there is a carving of a skull with goat's horns on the bottom (belongs to the cult of Orcus
  • 3x scale armor, heavy shield, short sword
  • light armor, light, shield, spear
  • crimson hide armor, magical (+1 AC)
  • spear
  • Bone mask that looks like dragon

They make a camp and heal their wounds. In the morning they continue to the kobolds camp. They come to a river and they encounter kobolds, again. Shanair tries to ask them to leave but instead the kobolds attack.

As the kobolds charge over the river Exile casts lightning to the river and the little kobold corpses float down the river.

On the other side of the river there is circle of shiny runestones which purpose is to bring good luck to attacks. There is also curious waterfall. They hear that the kobolds' home is behind the waterfall.

Loot:

  • 4gp 17sp

The party goes behind the waterfall. They try to negotiate but the kobolds don't want to.

The battle is bloody and Exile almost dies. Aelar escapes the battle at some point but luckily returns in the end. With her last strength Shanair manages to kill Irontooth, the kobold leader. 

Loot:

  • 12gp 48sp
  • letter scroll

    • "My spy in Winterhaven suggests we keep an eye out for visitors to the area. It probably does not matter. In few more days, I'll compleltely open the rift. Then Winterhaven's people will serve as food for those Lord Orcus sends to do my bidding."
  • silver key to the chest
  • chest

    • 420 gp
    • dwarven chain mail (+1 AC, +1 endurance check, daily power: free action, you get as much HP as you would from healing surge)

Total: 441gp88sp

Places of interest

Winterhaven surrounded by two sets of walls, inside the inner wall is the establishment of lord Padraig. Well liked fellow.

Market square, nothing too exotic but the basics

Valthrun's wizard tower, currently inhabited by Valthrun the Prescient. Rumored to be some kind of magician and seer.

Bairwin's Grand Shoppe, the best shop in town.

Warriors' Guild, some times trains the town folk, the whole town has about 12 guards.

Temple of Avandra, has a healer who does rituals.

Rafton's Inn, Salvana Rafton

 

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Episode 2 - Finding Doven
And some cultists

(Starring: Shanair, Exile, Aelar and Vicerol]

 

The party decides to keep looking for Doven, instead going back to town. They arrive to a depression on the ground that several humanoids gathering around the hole on the ground. The one who seems to be the leader, a gnome, talks to them mentioning Doven. As they move closer they notice a bundle of clothes, that vaguely recembles human, and it moves. Exile notices that a figure standing on the other side of the of the depression. It orders the humanoids to attack.

Aelan accidentaly hits  Exile to the chest with his crossbow which leads to Exile slipping while throwing a chaos bolt and his arm ends up in the guard drakes mouth to the elbow. The drake bites the arm off. Shanair tries to hit the drake who ate Exiles arm but fails and rolls down the hill. Suddenly somthing, or is it someone, rushes down the hill and tackles two of the humans attacking the party.

The gnome dies by the hand of our new ally, the paladin, and shouts his last words: "I have failed you Kalarel!"

The spectral apparation has moved down to the valley and raises the already dead enemies back to life. Aelar manages to shoot it with his arrow and it weakens clearly. There is cracks around the edges.

Shanair kills the drake who ate Exile's arm. First she stuns it by hitting its solar plexus and then grabs its jaws and pulls the arm out. The arm is still grabbing the drakes tongue and pulls it out. When the tongue retreats back to its mouth, the drake suffocates to it. Afterwards she runs to Exile and tries to stabilize him with poor succes.

Suddenly the paladin starts shining with bluish-silver light and strikes his sword to the ground. All the enemies around him fall like flies.

  • 65gp13sp
  • relic: small old mirror, belonged one of the wizards of Nerath
  • amulet of health (+1HP)

Vicerol the paladin throws Exile over his shoulder and starts carrying the tiefling back to Winterhaven. They manage to get to the healer at the Shrine of Avandra in time to save the rest of Exile's hand from gangrene. The healer is able to reattach the arm but alas, it's backwards.

The rest the party get the money from Lord Padraig and afterwards they talk with Doven who desperately wants to go home. He tells the party what he knows, which isn't much, really, at least nothing new.

Lord Padraig is really happy that the kobold problem is solved and hands them the bounty. Sha and Aelar tell him also about the cult they encountered. He seems worried. 

Exile meets Valthurn the sage at the Inn in the morning who mentiones that his cousin Caelon in the capital who could fix his hand. 

The paladin asks Valthurn about the Orcus and the sage offers to seak about them in his scrolls and books. There is also evil at the old ruins near the city.

The adventureres go to the Valthurns tower and find him on the fourth floud

Keep, build during the old empire. Original purpose, it was built over a rift to the shadow world to protetct this world from evil. It was sealed but things seem to be changing, Rumored to house koblins and other nasty creatures. Keep was abandoned 80 years commander sir Keagan went mad and butchered nearly everyone. MIGHT be haunted.

The sage shows them lots of maps and gives them a copy .

Orcus lord of the undead

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Episode 3 - To the evil's lair
New friends and goblins

Starring: Shanair, Exile, Aelan, Maevoi Bac, Vicerol and Khautdrag

Exile is still at the infirmary and the rest of the party is enjoying their breakfast when they hear commotion at the gate of the village. Two adventurers  are at the gate: Maevoi Bac, a goliath cleric of Pelor, and Khautdrag Wyvernbelt, a dvarven paladin, who have also been sent to look for Douven. 

Shanair  explains their situation to Maevoi while the dwarf still tries to get in the village. When they finally have all gathered together they decide to leave first thing in the morning. After walking half a day they arrive to the ruins.

They decent down the stairs to the ruin and come to a corridor and there is a goblin. Aelan shoots it with an arrow and Shanair finihses it with an awesome kick straight to the face. Maevoi decides to investigate the weird sound coming from the middle of the room. It turns out to be a trap pit full of rats.

Vicerol stuffs his pölyhuiska down a goblin's throat. It happens to have feather allergy and suffocates and dies. Sha kicks the the last goblin to the pit with Maevoi. 

 

Loot

43gp51sp

They find room that has blood stains that lead to a room where they can hear tortured screams. The party  enters the room and find goblins 

Loot

key to the cells

55gp50sp

Blood cut hide armor (+1 AC, value 420gp

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